From Storytelling to Storyplaying.
The 20th century was the Age of Cinema. We now live in the 21st century, the Age of Game. Story-Telling has two sides. One tells a story and one listens to the story. Story-Playing has one or no side. Everyone is playing with the story. For a long time, people with the information/contents and means such as press and broadcasting or space such as museums and cultural institutions had important roles and power to tell stories to people.
The art of cinema lead the way and had formalized how storytelling was done. Now, digital revolutions and generation of digital natives have changed everything. Anyone and everybody has information/contents and means to tell them. We are all players. What and how should cultural institutions transform to redefine the meaning of their existence? In this talk, we will discuss how play, game and game design can transform the future of cultural institutions.
Über den Referenten:
Peter is a game designer, an entrepreneur, and an educator. He founded the independent game studio gameLab in New York City with Eric Zimmerman in 1999 and co-founded a big game festival ‘Come Out & Play‘ in 2006. He also helped to start Institute of Play, a non-profit organization that designed a game for schools ‘Quest To Learn’.
He founded Nolgong in Seoul, Korea in 2011. Nolgong reimagines the intersection between digital culture, games and real world, and creates one of a kind immersive real-world games for educational and cultural contexts.
His recent big game work ‘Being Faust - Enter Mephisto’ (in collaboration with Goethe Institute Seoul) was launched in fall 2014. Since then, the game has been traveling over 13 countries around the world.